Strength: This helps
determine your
physical attack power.
Speed: This determines
your Dice Roll for combat. For every 25 points, you get an extra dice.
Once you have 15 dice, you get +1 to sides for every 15 points.
Vitality: This
helps determine your physical defense power. This also determines HP.
Magic: This
helps determine your base magic power. This also determines MP.
Magic Resistance: This
helps determine your magic defense power.
Luck: This
helps determine attack power for the "Lucky Shot" technique. It may also
have a bearing on certain quests...
HP (Hit Points): This
determines how much damage you can take before you are defeated. You start
out the game with 50 HP, and get 1 HP for every point of vitality, and
then +2 points for each level. It is listed as X + Y. X=Your base HP, Y=Any
HP bonuses from items.
MP (Magic Points): This
determines how many spells you can cast. You start the game with 50 MP
and get 1 MP for every point of magic, and then +2 points for each level.
It is listed as X + Y. X=Your base MP, Y=Any MP bonuses from items.
Attack Power: This
determines how much damage your physical attacks do. It is listed as X
+ Y. X=Your base Strength, Y=Any Attack bonuses from items.
Defense: This
determines how much damage your enemy's physical attacks do. It is listed
as X + Y. X=Your base Vitality, Y=Any Defense bonuses from items. See RULES:
COMBAT to see how much defense effects damage.
Base Magic Attack: This
determines how effective your magic spells are. It is listed as X + Y.
X=Your base Magic, Y=Any Magic bonuses from items.
Magic Defense: This
determines how effective your opponents offensive spells are against you.
It is listed as X + Y. X=Your base Magic Resistance, Y=Any Magic Defense
bonuses from items.
YOUR PROFILE GOES HERE
Marraige Status: This tells whether or not you are married. The only special privilages for being married occur in quests.
God's Preferration: This shows a number, anywhere from 10 to -10. Obviously, it is good to have the God's Preferration (say, a 9 or a 10) and it is bad to have a negative Preferration (say, -9, -10)
Class: Shows what class you are. See CLASSES for more info.
Guild: Shows what guild you are in. See GUILDS for more info.
Allies: Shows your allies. See RULES: ALLIES for more info.
Enemies: Shows your enemies. See RULES: ENEMIES for more info.